Tyrador Safeguard Coalition 1.6.1c: 259.0 MiBĭassault-Mikoyan Engineering 1.18a: 123.4 MiB GraphicsLib 1.4.2: 267.4 MiB (not including ~97.5 MiB for various shader buffers, depending on settings & resolution) Starsector 0.9.1a: 413.5 MiB (approximately) (Note: none of these figures except Unknown Skies counts the Unknown Skies shared textures) Fortunately, we can gauge how much VRAM each mod needs. So, you should always avoid using more VRAM than is actually installed on your video card. This can cause slowdowns, decrease stability, and - most importantly - eat up the memory you allocated to Starsector for your mods! However, this is not enough if you want to play with mods.įirst off: if you run out of VRAM, Windows (and probably most other operating systems) will claim some System RAM to use as emergency video memory. If you aren't running mods, you can squeeze by with just a 512 MB video card. Starsector can use a lot of VRAM (video memory) because all of the game assets are uncompressed sprites that are (by and large) always loaded into your video card. This much allocation is currently safe to run an arbitrary number of mods. If that is your case, fall back on a 6GB allocation. WARNING: SOME SYSTEM CONFIGURATIONS THAT SHOULD ALLOW 8GB CAN EXPERIENCE STUTTERS AND FREEZES WITH THAT AMOUNT. Your computer should be able to handle every current mod you throw at it. This should be safe to use if not all at least a large amount of mods. This should be OK for a handful of faction mods plus your QoL mods and ship packs.īy that point you can have a decent sized mod list of 6+ factions and/or ship packs. 32BIT SYSTEMS CANNOT ALLOCATE MORE THAN 1.3GB OF RAM If you keep your browser and other applications open, you should only allocate HALF of your Total System Ram If you are closing other applications, especially ram-hungry ones like Internet Browsers, you can allocate as much ram as Total System Ram MINUS 2GB You should never exceed 8GB or you will experience stutters, freezes or even crashes. How much ram you can allocate is determined by your system specs: Just set a sector size appropriate to your machine, and you can add as many factions as you can fit within that limited-size sector.Įdit by Thaago: Below is a snippet of a post by Tartiflette, with links to premade vmparams files made by MesoTronik. You can add factions without increasing the number of markets or fleets by using Nexerelin's Random Sector feature. Most of the System RAM requirements from mods are the result of additional markets and fleets in the game world. Not recommended unless you have a ton of mods, and you happen to have 12 GB of System RAM or more. Recommended for people with 8 GB of System RAM or more.Ħ GB Heap: Even if you activated every single mod at the same time, 6 GB would still be enough. Recommended for people with 6 GB of System RAM.Ĥ GB Heap: Most combinations of mods will work with a 4 GB heap only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Interstellar Imperium, Shadowyards) and several medium-size factions. If you have only 4 GB of System RAM, this is the best you can do.ģ GB Heap: Sufficient for a mix of a couple large factions (e.g. Blackrock Drive Yards, Scy Nation), but is liable to crash when saving the game if you use more than that. Avoid using DynaSector.Ģ GB Heap: This is good enough for perhaps two or three medium-size factions (e.g. Having a bunch of faction mods will cause crashing, especially when saving the game. Here are some rough estimates:ġ.3 GB Heap: The most you can get on a 32-bit OS. Unfortunately, an exact prediction of Heap usage isn't possible. For example, " -Xms4096m -Xmx4096m" allocates 4 GB of memory for the game.ĭownload one of the premade vmparams files listed below.įinish: Run starsector.exe as usual to start the game using 64-bit Java with newly-increased memory limits. Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Step 1: Verify that you are on a 64-bit operating system. To increase the Heap beyond 1.5 GB, you must allocate more memory. However, this is not enough if you want to play with lots of mods. By default, the 64-bit version of the game allocates 1.5 GB of memory for the JRE Heap. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Sufficient system RAM ( System RAM) - (Action required!).To play mods with Starsector, you need two things:
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